Wittle Wisti! (Assignment Bank #7)

256 Points

Today, we have the luxury of fast computers with lots of memory and power. However, that wasn’t always the case, and graphics designers had to make due with very limited capabilities. For this assignment, you are to draw a person, vehicle, or otherwise intricate object. The catch is, your image can only be 16 pixels by 16 pixels! Work to express as much detail as possible in the space allotted. If the size is not constraining, you are not setting your standards high enough! Feel free to enlarge the picture before putting it online, but remember that your resolution must still be that of a 16×16 pixel image.


For this assignment, I made a little headshot-sprite of my secret agent character created for this class! Here’s a little Wisteria! The first picture is the visible sprite, the second is the 16x16px sprite in itself!

Visible Detail for the Sprite



I chose this particular assignment from the assignment bank because I will take any opportunity I can to draw! That, and this assignment posed an interesting challenge! It’s very, very hard to work with this small a canvas. That, and I actually have an interest in sprite-making. It’s a little bit of a growing hobby! So, with this all in mind, I set out to create a 16×16 sprite.

I love drawing Wisteria, and I saw a chance to connect this project to the overall core of this course, which is our characters!



— Opened up my art program (Clip Studio Pant)

— Recreated my old Sprite Pen (I had to create a new pen and turn off the anti-aliasing to get a sprite effect)

— Did a preliminary sketch of what I wanted the sprite to look like on a 100×100 canvas.

— Matched the sketch as best as I could with the 16×16 canvas

— Added more accurate color and slight tweaks, then added the black border.

— Screenshot my screen zoomed in so that quality was not lost on the resize

That’s really all there was to it! It was a fun, easy assignment that I wouldn’t have qualms with doing again. Thank you for the opportunity!

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